AI Insights · Timothy · January 2022
Top 5 2D Realistic Games in Netherlands Q4 2021: Performance Insights
Discover the performance of the top 5 2D realistic games on a unified platform in the Netherlands during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 2D realistic games on a unified platform in the Netherlands showcased varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at the trends for each game.
Woodoku - Wood Block Puzzles saw a steady pattern in weekly downloads, peaking at approximately 10.8K in mid-October. However, by mid-December, downloads dropped to around 7K before slightly recovering to 8K in the final week. Weekly active users for Woodoku fluctuated between 72.4K and 86.9K, closing the quarter on a high note with 85.9K users.
8 Ball Pool™ experienced significant growth in weekly revenue, starting from approximately $12K and peaking at nearly $30K by the end of December. Weekly downloads also increased, reaching 8.8K in the last week of the year. Active users for 8 Ball Pool™ consistently rose, starting from 120.2K and ending with 174.3K users.
Solitaire: Cards Games 2024 had a mixed performance. Weekly downloads peaked at 6.3K in mid-October but fell to around 2.8K by mid-December, recovering to 4.3K by the end of the quarter. Revenue trends were relatively stable, fluctuating around the lower end with a peak of $214 in the week before Christmas. Active users showed a slight upward trend, reaching 51.7K by the end of December.
Tile Connect - Classic Match had consistent weekly downloads, starting at 4.5K and peaking at 5.6K in the last week of December. Revenue saw a significant spike to $227 during the same period. Active users for Tile Connect remained stable, hovering around 24K to 26K throughout the quarter.
Rummikub showed a steady increase in weekly downloads, starting at 3.7K and reaching 6.5K by the end of December. Revenue fluctuated, peaking at $1K in early November but ending the quarter at $702. Active users for Rummikub rose from 64.5K to 82.1K over the period, indicating growing engagement.
This data highlights the varying performance and engagement trends of the top 5 2D realistic games in the Netherlands during Q4 2021. For more detailed insights and analytics, visit Sensor Tower.